![]() Keywords: Myra (Lycia), Andriake Port, Roman Period, Mortar/Mortarium, grinding bowl The results of this study, in which Andriake mortars were analyzed, provide newĬontributions to the provincial and regional mortar typology and ceramic works. It is seen that the mortars unearthed fromĪndriake have a wide range of different types. Wide date range, between the end of the 1st century BC and the 6th century AD. Mortars evaluated in the study belong to a Other one probably indicated the name of the factory/manufacturer or the gift giver. While the inscription on one of the specimens was a good luck wish, the ThereĪre inscriptions in Greek on two of the Type 5 mortars. But it is yet unclear whether these two types were manufactured in Syria or in Myra. Although a type similar to Type 3 mortar was found in Syria, its origin is unknown. This mortar type is believed to be a local type Types, Type 1 and Type 4 were called Italian mortars. Roman mortars unearthed from Andriake were analyzed in six different types according to their mouth profiles. Glass and certain metals, making paint, as urns in burial rituals, as grave gifts, as pithos and amphora covers. They have been used in many different areas, in sacred ceremonies, measurement of dry foods, medicine and cosmetics, crushing Porridge, puree, soup, and cheese, crushing/grinding various grains, herbs and spices, and marinating meats. Mortars have been used in many areas in the kitchen, such as making bread, cake, Known by many different names in different languages, mortars are indispensable Hadriani/Granarium, and Harbor Buildings. The subject of this study comprises 12 terracotta mortars unearthed in theĮxcavations in the Wine Workshops, 2015 Workshop Excavation Soil, Horrea Hadriani/Granarium, Synagogue, Front of Horrea Excavations in the Andriake port areīeing carried out by a large team since 2009. Çayağzı area, where the stream currently called Kokarçay (Andriakos) flows into the sea. Have You Played? is an endless stream of game retrospectives.Andriake is the port settlement of the ancient city of Myra in Demre District of Antalya Province. ![]() One a day, every day of the year, perhaps for all time. For years, Tyrian 2000 was as close as the PC got to a truly great vertical shooter, in a field of. Apogee's Major Styker pretty much sucked. Raptor: Call Of The Shadows was initially pretty, but a bit of a bore. Was Tyrian great compared to the greatest shooters on other platformers? No. But compared to the competition in the 90s, it was an arcade revelation. It's not just the shooting, across a zillion planets and with about as many updates. It's that Tyrian was a box of toys that never seemed to run out. Just when you thought you'd seen everything, it would casually give you a code for a ship that looked like a carrot. Tyrian 2000 4.3/5 English FREE Add to cart Wishlist it Description And you thought being a Terraforming Engineer would be a quiet life compared to being a Space Marine Blasting rocks to make way for new settlements on Tyrian seemed like a quiet life, but your long-time Huzundra friend is now dead - bless his lizard hide. Every new upgrade was exciting, and married to a surprisingly complex story of main character Trent versus the evil Microsol corporation, evil ales and weirder. The story mode plus its upgrade system definitely won me over as it becomes to a non-stop, over the top shooter 2 yrs. My favourite part though was the DESTRUCT code, which unlocked a real-time, two-player spin on the old Scorched Earth that I remember thinking had the potential to be turned into a full game. With somewhat better graphics, of course. It was shareware at its most exciting and generous, offering something that the big commercial companies had no real interest in bringing to the PC, and providing yet more proof that the PC could go toe to toe with the consoles. The absolute best in vertical shooters? No. But chances are that if you were playing one on the PC at all back then, it was good enough, and it's still pretty fun.
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