Google Web Designer team - aka the ones tasked with making this application. We are working on our help documentation to educate our users in how to optimize their content in both size and performance. If you want to rectangle elements on stage, a much better option is to use the Tag tool (the fourth tool from the top) and add HTML elements such as DIV and give them background colors and modify the border styles using the Properties panel. In most cases, you probably don't need to draw shapes (and the overhead that comes with the runtime). That code will be reused for additional shapes you create, including more complex shapes you can create with the Pen tool. What you see is the entire canvas rendering library used by GWD. However, as alphakappa astutely observed, there is some overhead to parse the JSON data which describes the various shapes and to render those shapes in canvas(es). You are correct that it seems like a bit of overhead just to render a simple rectangle. Old men in stuffy suits don't change unless they go bankrupt. Unfortunately the industry was built on the grounds that the users had no choice, so the notion of good advertising I think will never come. Which meant they no longer could be deceitful, obnoxious, baiting, terrible, and rude. Someone realized that eventually advertisements were going to be viewed of the users volition. At some point, someone's neurons started firing and realized consumers had taken control over how they view media. I have a lot of sympathy for the outreach companies trying to make advertising agencies behave. The same old banner over and over again only with a To view them in my opinion in stead of just forcing them The right audience and let them do something with yourīrand inside the ad for example people are more willing "If you create a truly brilliant ad which is targeted to >because they seem harder to block by ad-blockers and thus think that more people will watch them.ĭo companies actually believe this? Flash is the easiest to remove of all ads. One can only hope the death of XP next year gets these corps to to do something. JS/CSS is painful in comparison (esp when you consider large corps are still on IE6, 7, or 8), but still the right choice today for new RIAs. I would not, nor recommend, anyone start a Flex app today for a new project.ĪngularJS is the closest thing to Flex that I've used, and only recently has tooling started to come close to what Flex had years ago. Each year since Adobe "killed Flex" this hourly rate has gone up while the # of gigs has gone down. People using Flex to make their "webpage" were indeed in the wrong.įlex is still good for some $100-$120/hr consulting gigs on the side, mostly maintaining or changing something for a company who no longer employees a full time flex dev. None of the marketing or talks I attended from Adobe were around building your blog in Flex. As a former Flex dev all of the apps I was involved with were for enterprise, building complex apps. I think you mistake the intended audience of Flex. SIDENOTE: If Adobe made linux-versions of all their stuff, combined with the already-existing linux versions of Maya and 3DSMax, I believe it would be very good for the digital-art industry. And why should they? Really, I see the Windows versions as just gateways for beginners and young people to pirate them and learn.When you get serious and it's your profession, you switch to OSX. Now I'm not going to put all the blame on Windows, perhaps AutoDesk and Adobe don't put as much quality work into the Windows versions. When you're project starts to get big and require more RAM to keep it all in memory and flowing well Linux & OSX will beat Windows completely. Imagine the kinds of scenes LucasArts/Pixar/Dreamworks/etc got going on. Also, the audio-production software on mac is superior to anything ever. This simple little kitchen scene was too much for Windows to handle, would freeze up the mouse pointer while trying to rotate around and work on the models. The exact same machine, dualboot, into Linux to run Maya is like night & day. Also, all the major digit-art tools work sooooooo much better under OSX, or even just under Linux.Įxample, I've used Autodesk's Maya under windows and under Linux 64bit. Maybe linux for some render-farms or something, but the artists' primary workstation is macosx. I have never heard of any major company in this field that had its artists on anything other than OSX. I'm pretty sure the majority of digital artwork, both visual & audio, is done on OSX.
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